Legend of Zelda
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have passed since the August 21st, 2000.

First Part : In the Past

Bomb the cracked wall on the right and go through. Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear. Open it for a Gasha Seed. Exit to the right. Equip your Seed Shooter with Ember Seeds. Fire at the Candles and quickly run away ! The Candles will go berserk and run around the room, eventually exploding. Once all 3 are gone, the upper door will open.

Go through it. Swim left one screen. If you have a Boomerang, use it to kill the Anti-Faeries. Swim to the left and open the Chest for a Dungeon Map.

Swim two screens to the right. Equip your Seed Shooter with Ember Seeds. Fire a seed at the upper-left Lamp, then the upper-middle Lamp (angle your shot off the wall), lower-middle, and upper-right. The wall on your right will move, and the layout of the Present dungeon will change. Return to the first room of the dungeon. Go up one screen. Avoid the Shrouded Stalfos and head left one screen. Jump over the Tile and kill the Gels. Open the Chest that appears for a Compass.

Exit back right, then head up once. Head down the steps and go up to the next room. Kill all the Candles and Keese to make the door open, then go through it. Drop a Scent Seed to kill the Shrouded Stalfos easily. Open the Chest for a Small Key. Head left one screen then down one screen. Open the door and enter. Kill the Blue Wizzrobe quickly.

Place a Block on the switch with your Cane of Somaria. Go to the upper-left corner and destroy all of the Pots except the one in the middle. Push the remaining Pot on the switch and enter the door that opens. Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters quickly. Bomb through the cracked blocks. Next, Bomb the upper wall. Use your sword and tap the wall to find out where you should place the Bomb.

If the sound it makes if different than usual, place a Bomb there. After there's a hole in the wall, EXIT THE DUNGEON !

Once you're back outside, use the Tune of Currents to return to the Present. Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave (Present).

Second Part : In the Present

Head up. The Lamps will shoot fireballs at you until you defeat all the Snake Ropes. Do so, or just avoid them and head up. Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room. Exit to the left. Use the Switch Hook on the Diamond and open the Chest for the Dungeon Map.

Head back right. Go down the steps and exit up. Hit the Crystal Switch with your Seed Shooter, then walk to the upper-right corner. Hit the Switch again and exit right. Use your Scent Seeds to lure the Ropes into the pit. Open the Chest that appears for a Small Key, then exit back left. Head to the upper-right corner, then hit the Switch with the Seed Shooter. Now go to the lower-left corner and hit the Switch again.

Exit left. Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the bottom wall and go through. Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go down. Hop to the middle of the room. Push the Cube down once, then left 2 times. Now push it right twice, up, right, up, left, down, left, down, and right 3 times. Now push it left twice, up, left, up, right, and up.

Open the Chest for a Small Key. Head up two screens. Enter the hole at the top wall (if you didn't Bomb it in the Past, the hole will not appear). Head into The Wheel, then head into the other Wheel. Exit up. Jump down off the ledge, then head back down a screen. Head into both Wheels. Exit left. Head up one screen. Head up the steps and open the Chest for a Small Key.

Hop down to the right and head down one screen, then right one screen. Ride the Wheel again. Exit left and make your way back . Ride the Wheel again and exit up. Jump off the ledge and exit back down. Ride the lower-right Wheel. Go up the steps and exit up. Head right one screen. Open the door with the Small Key and go through. Face the Winged Demon, Vire.

Just use your Sword and Shield for this battle. Use your Sword or Shield to block the fireballs, and wait for him to charge at you. When he does, slash him with your Sword. It's possible to chase after him and get in a hit, but usually he'll be too fast for you. After 9 hits, he'll split into 2 Skull Keese. Wait for them to charge or just jump up and slash'em to end the fight.

After he's gone, head right. Kill the Wizzrobes first, then equip your Bombs. Time your Bomb throw so that it'll explode when it's near the cracked blocks. It'll take a lot of practice, but you'll get it eventually. Once one of the blocks is gone, use the Switch Hook to cross the gap. Open the Chest for the Mermaid Suit (or, if you prefer, Merman Suit).

Switch back over the gap and head left one screen. Head through the warp to go to the entrance. Head right. Defeat the 3 Candles to open the door. Exit right. Be careful of the Huge Spiked Traps. Unlock the door at the upper-right of the room and go through. Use the Switch Hook to cross the gap, then head right to the next screen. Open the Chest for the Compass.

Jump off the ledge and head down the stairs (or first head left two screens if you want that room highlighted on your map). Jump across the platforms and head right to the next screen. Wait for the moving platform to come, then hop on and ride it to the right. Climb up the ladder. Head to the lower-left exit. Head left (be careful of Wizzrobes and Beamos) and open the Chest for 10 Rupees. Head back right.

Unlock the block and head left. Exit up. I know there's probably some sort a trick with this room, but I haven't found it :P Just keep pulling the switches and killing the Snake Ropes that fall down. Eventually after you pull a switch, a Chest will appear and the door will open. Open the Chest for the Boss Key.

Backtrack and EXIT THE DUNGEON !

Third Part : In the Past

Head right two screens, up one, and right one. Swim to the right and dive in the deep water. Avoid the Birii and swim left one screen. Swim down and exit using the lower-right exit. Swim to the right and go down the stairs. Avoid the Anti-Faeries and swim right one screen. On the next screen, swim up and to the right and surface. Swim up and left against the current to the next room.

Swim left and head up to the next room. Equip the Switch Hook and use it to kill the Ropes. Open the Chest for a Small Key. Backtrack to the first room of the dungeon. Go up two screens, left one, and up one. Enter the hole you created with the Bomb before. Ride the Wheel, then go around and ride it again. Go around one more time and ride it one last time. One is going to call this room the room A.

Head to the lower-left corner and dive down. Swim up and exit through the upper-left opening. Open the Chest for 30 Rupees then quickly swim right past the arrows. Exit to the right. Avoid the Ropes and exit up. Kill the 2 Ropes to open the door on the right. Use the Switch Hook on the Diamonds until all 6 are on the 6 tiles above. Open the Chest that appears for a Small Key. Backtrack to the room A.

Head left one screen. Unlock the block, then keep placing Blocks (with the Cane of Somaria) on the switch until the red barriers appear like this : \\ . Now use your Seed Shooter and angle your shot so it'll hit the Crystal Switch. Cross the bridge and open the Boss Door.

Swim to the platform in the middle of the room. DON'T break the Pots, because they'll offer some protection. After he circles around the platform and spits rocks, he'll eventually dive down, which is your cue to do the same. Down below, slash him with your Sword or just use the Seed Shooter. It's also possible to hit him with the Sword when you're up above. 16 hits with the Sword will kill him. Roughly 18-20 Seeds will do the same.

Once you beat him, head right. Collect the Berett Peak.

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